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Food For Thought

Food For Thought

Workshop Series
Client
Project Type
Interaction/Experience Design, Industrial Design, Game Design, Branding, Graphic Design
Project outcomes
Year-long community building workshop series
Project tools
User experience research, Co-creative research methods, Wood fabrication
Project year
2022
Commercial?
Y
X
N
X
Client
Project Type
Interaction/Experience Design, Industrial Design, Game Design, Branding, Graphic Design
Project outcomes
Year-long community building workshop series
Project tools
User experience research, Co-creative research methods, Wood fabrication
Project year
2022
Commercial?
Y
X
N
X
Building community, one meal, one story, one workshop at a time.

Food For Thought is a community-building framework, a workshop project built around the idea that mealtimes is a social connector.

Inspired by rituals of board games, talking circles, dim sum, and going to therapy, this workshop series was designed for people to socialise, converse, share, learn and to be distracted with. Here, people connect with each other in unexpected ways and take the time to foster good relationships in our daily living, working and play spaces so that these spaces can thrive.

This project is the manifestation of values that define Orangutaan Design, ones that blur the lines between design and personality: in this space, together, we are connectors, facilitators, and collaborators.

ABOUT // PART 1

About the Project:

About the Project:

About the Project:

The
Opportunity

The
Opportunity

The
Opportunity

Designed by Yutaan Lin for his graduation project at Emily Carr University of Art + Design in 2022, Food for Thought was a direct response to the uncertainty and loss of social connection that came as a result of the Covid-19 Pandemic.

Having just emerged from quarantine hibernation and missing his cohort, Yutaan came up with the idea of a community-based collaborative workshop series to rebuild the social spaces that were so vital for him during the earlier parts of his design degree.

Already being an avid cook and player of board games, these became the tools through which Yutaan would create his practice of becoming a facilitator and generator of social spaces.

ABOUT // PART 2

The
Process

The
Process

The
Process

ABOUT // PART 3

The
Outcomes

The
Outcomes

The
Outcomes

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